/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package br.schindler.games.android.gl.base;

import javax.microedition.khronos.opengles.GL10;

public class GLColor {

    public final float red;
    public final float green;
    public final float blue;
    public final float alpha;

    public GLColor(float red, float green, float blue, float alpha) {
        this.red = red;
        this.green = green;
        this.blue = blue;
        this.alpha = alpha;
    }

    public GLColor(float red, float green, float blue) {
        this.red = red;
        this.green = green;
        this.blue = blue;
        this.alpha = 0x10000;
    }
    
    public void apply(GL10 gl){
    	gl.glColor4f(red, green, blue, alpha);
    }
}
